Scott Collins

Having received his undergraduate degree in composition from the Berklee College of Music and a graduate degree in guitar performance from CalArts, Scott Collins is a guitarist who performs a wide range of western and non-western music on fretted and fretless instruments. He is a featured baglama (Turkish lute) performer on the Sony Playstation, “God of War 2” video game. In addition to numerous live performances, he has toured in both the U.S. and Germany, performed in the world premier of composer Glenn Branca’s “Hallucination City”, the U.S. premier of composer Tim Brady’s, “Twenty Quarter Inch Jacks” and co-composed and performed the thematically improvised score for the About Productions stage adaptation of Norman Klein’s “Bleeding Through” with Vinny Golia . Scott is committed to an art of real time composition he calls GuitArchitecture. When not performing improvised loop based solo guitar performances, he is a member of several projects including The Rough Hewn Trio with Warr Guitarist Chris Lavender and Craig Bunch, Duodenum, an improvising duo with Carmina Escobar that specializes in silent film accompaniment and OniBaba (with Daren Burns, Vinny Golia, George McMullin and Craig Bunch). A guitar teacher with an active teaching schedule, Scott is the author of “Symmetrical Twelve-Tone Patterns for Improvisation”, and is currently working on a pedagogical/reference series about GuitArchitecture that will cover multiple volumes to be released over 2011-2013." Website: http://guitarchitecture.org


Posts by Scott Collins

Interview With Miroslav Tadic – Part Two

miroslav-tadic

In part two of this interview with Miroslav, we talk about current projects and past influences but also talk about topics like pedagogy, repertoire and the thread of mastery that ties together everything he does.

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Tales From Video Game Recording Sessions (And Some Tips On Breaking Into The Scene)

game

I get asked a lot about playing on the first God of War sound track, so I thought I’d talk a little bit about my experiences playing on video game sessions. The experiences that I’ve had are unique to me but I’ve provided a few general observations that might help you be prepared if you ever get the session call.

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Pragmatic Guitar Soloing: Tips That Are Actually Useful

Guitar Solo © Ivan Mikhaylov

Whether you’re looking for information on developing technique or soloing approaches someone has probably posted something somewhere about it. But the truth is that none of that information on its own is going to make your solos better.

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Interview With Ola Strandberg of .strandberg* Guitarworks

Strandberg Guitars

Since 1982, Ola Strandberg of .strandberg* Guitarworks has re-imagined the guitar as an ergonomic instrument that works with the player’s body (rather that be something that a player has to adjust to). In this interview Ola talks about the evolution of the guitars and the company, what makes his instruments unique and the role of transparency and collaboration in design evolution.

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Interview With Christian Hatstatt From Magneto Guitars

Magneto T-Wave

Magneto Guitars has been producing guitars both subtle and stunning utilizing a unique combination of innovation on classic guitar design and “old-world” craftsmanship. In this interview, founder and designer Christian Hatstatt talks about the development of the Magneto guitar line.

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10 Great Guitar Products From 2011

Secret Santa In the Collins’ household, the best guitar presents are the ones that you get yourself over the course of the year.  In no particular order here are 10 great guitar products that were left under the virtual Christmas tree throughout the year. Guitar Pro (Arobas music) I’ve had very poor luck with guitar-tab…

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